Showing posts with label Facebook. Show all posts
Showing posts with label Facebook. Show all posts

Friday, 15 February 2013

Motorsports: Holden's new Commodore ready to go racing in V8 Supercars [w/video]

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This is the new Holden Commodore dressed up for duty as a V8 Supercar. Revealed two days after the VF sedan broke cover, the Holden Racing Team unleashed the racing version on Facebook and YouTube (click the image above to enlarge). This one does away with the black and gold introductory livery but keeps the Holden lions.

And get ready for this weekend, when the standard Commodore sedan - not the Calais trim - gets revealed, as well as the Chevrolet SS and the Mercedes-Benz E-Class V8 Supercar from Erebus. While you wait, check out the video below to see the Commodore V8SC on the track.

Continue reading Holden's new Commodore ready to go racing in V8 Supercars [w/video]

Holden's new Commodore ready to go racing in V8 Supercars [w/video] originally appeared on Autoblog on Fri, 15 Feb 2013 08:43:00 EST. Please see our terms for use of feeds.

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Thursday, 14 February 2013

Proof That Barack And Michelle Obama Have Always Been A Fantastic Looking Couple

Get ready for a presidential cute overload.






President Obama may have a country to run, but that doesn't mean he's above spreading some Valentine's Day love. (See how that rhymed?)

Obama posted this black and white photo of he and Michelle Obama to his Facebook with the message, "Hey, Michelle Obama: Happy Valentine's Day."























Source: @BarackObama











Awww!

As a related side note: This photo may be just the boost that faded jeans need to make their glorious comeback.

Now You Can Pay To Promote Your Friends’ Facebook Posts To More People, Even Without Their Permission

Promote A friend's post

Until natural language processing improves, only humans can tell what’s important. So Facebook today begins letting you pay to promote a friend’s posts and get them seen by more people. This will help critical posts bubble to the top of the feed, and let Facebook earn some money too. Even though Promoted Posts only go their audience the author set their privacy control to, not everyone might be excited about the feature.


Facebook began testing the ability to promote your own posts in May 2012 and rolled the feature out to the US in October.  The option has enraged some people, making them feel like they’re being extorted to communicate with their friends. But there are real uses for Promoted Posts. If you’re raising money for a charity, looking for an apartment, or have a big announcement for your company, paying to force it into more people’s news feeds can actually be really valuable, and worth the $7 or so.



Now you can do the same for friends’ posts. When you see one you think deserves more attention, you can click the drop-down arrow next to a post to sponsor it, and it will reach a larger percentage of the original audience of the post. That means promoting a friend’s post won’t violate their privacy settings. However, you don’t need a friend’s permission to promote their posts. And depending on what they said, the extra eyeballs might not always be appreciated.


A gradual global roll-out for the feature is starting now, and it’s only available to people with fewer than 5,000 total friends and subscribers.






How to create facebook Chat codes

Have you seen People sending Smiles and images that are not part of Facebook Traditional chat codes.
Here in this post You will see how easy it is to create these codes and Impress you Facebook friends
Like, The best part is you can create your Unique codes . You can create codes of any image stored in you computer, by following these steps

Follow these Steps :- 
1. Go to Smileyti

2. Click on "Browse" and select The  picture you want to use in facebook chat.

3. Enter captcha code.[If you get one]

4. Click on "Upload Now" .

5. It will generate code in few seconds in This form<< [[512585645451273]] [[512585638784607]] >>
Copy The code
   
6. Paste it in facebook chat and hit enter.
 DONE :D














Happy New Year Facebook chat codes

Wish all of you  a very Happy and Prosper New Year. 
Below are some cool Facebook chat codes to say Happy new year to them on FB :)

1.
 [[348175178622169]] [[348175175288836]] [[348175171955503]] [[348175168622170]] [[348175165288837]] [[348175275288826]]
[[348175268622160]] [[348175261955494]] [[348175271955493]] [[348175265288827]] [[348175381955482]] [[348175371955483]]
[[348175375288816]] [[348175378622149]] [[348175368622150]] [[348175475288806]] [[348175465288807]] [[348175471955473]]
[[348175468622140]] [[348175478622139]] [[348175551955465]] [[348175555288798]] [[348175561955464]] [[348175548622132]]
[[348175558622131]] [[348175648622122]] [[348175651955455]] [[348175655288788]] [[348175641955456]] [[348175645288789]]
2.
 [[228970750573428]] [[228970747240095]] [[228970740573429]] [[228970743906762]] [[228970737240096]] [[228970823906754]]
[[228970833906753]] [[228970830573420]] [[228970820573421]] [[228970827240087]] [[228970953906741]] [[228970967240073]]
[[228970963906740]] [[228970957240074]] [[228970960573407]] [[228971053906731]] [[228971057240064]] [[228971047240065]]
[[228971043906732]] [[228971050573398]] [[228971143906722]] [[228971153906721]] [[228971150573388]] [[228971147240055]]
[[228971140573389]] [[228971260573377]] [[228971250573378]] [[228971253906711]] [[228971257240044]] [[228971263906710]]

3.

[[322188301217545]] [[322188304550878]] [[322188311217544]] [[322188307884211]] [[322188314550877]] [[322188531217522]]
[[322188537884188]] [[322188527884189]] [[322188521217523]] [[322188524550856]] [[322188697884172]] [[322188704550838]]
[[322188691217506]] [[322188694550839]] [[322188701217505]] [[322188861217489]] [[322188871217488]] [[322188867884155]]
[[322188857884156]] [[322188864550822]] [[322188954550813]] [[322188951217480]] [[322188947884147]] [[322188944550814]]



4.

[[348187205287633]] [[348187198620967]] [[348187208620966]] [[348187201954300]] [[348187211954299]] [[348187288620958]]
[[348187298620957]] [[348187291954291]] [[348187285287625]] [[348187295287624]] [[348187425287611]] [[348187441954276]]
[[348187448620942]] [[348187428620944]] [[348187458620941]] [[348187685287585]] [[348187671954253]] [[348187695287584]]
[[348187675287586]] [[348187668620920]] [[348187938620893]] [[348187941954226]] [[348187935287560]] [[348187931954227]]
[[348187928620894]] [[348188201954200]] [[348188195287534]] [[348188198620867]] [[348188211954199]] [[348188208620866]]


5.
 
[[228981703905666]] [[228981707238999]] [[228981710572332]] [[228981713905665]] [[228981700572333]] [[228981783905658]]
[[228981787238991]] [[228981780572325]] [[228981790572324]] [[228981793905657]] [[228981890572314]] [[228981893905647]]
[[228981883905648]] [[228981887238981]] [[228981897238980]] [[228981973905639]] [[228981983905638]] [[228981977238972]]
[[228981980572305]] [[228981987238971]] [[228982070572296]] [[228982080572295]] [[228982073905629]] [[228982083905628]]
[[228982077238962]] [[228982170572286]] [[228982167238953]] [[228982173905619]] [[228982160572287]] [[228982163905620]]



To create your own chat codes click here

Scenes To Include In Your Movie If You Are Nicholas Sparks

The man knows what he likes.









Being romantic in running water.



Being romantic in running water.



The Notebook (2004)




Source: facebook.com


















Dear John (2010)




Source: yourmoviebuddy.blogspot.com


















The Lucky One (2012)




Source: sugarscape.com


















Safe Haven (2013)




Source: youtube.com







View Entire List ›

Monday, 28 January 2013

Apple, cross-promotion, Discovery Engineering, eCPA, Electronic Arts, Europe, Facebook, Fantasy Sports, guano, iPhone, potato, sheep, South America, SPI, whales, wolves

A BROWSER MANIFESTO – PART 10

After doubling European farming output with the potato, there was a further tripling of value from another South American import: the bird droppings known as guano. Let’s apply the fertilizer metaphor to how we can make games better with a new technical discipline that I’ll call Discovery Engineering. In short, how do we start with the same game but add engineering and technology that brings in much more new daily traffic as well as more frequent return visits?

Our gaming guano starts with my very old concept that great games must be Simple, Hot and Deep. I’ve been saying this since I founded Electronic Arts in 1982 and it remains true nearly 30 years later. Consider the ocean, which is simple enough in concept and access that everyone likes to go to the beach. The babies are playing in the sand and puddles while the kids that can walk are getting wet and letting the lapping waves chase them. It’s hot and the graphics and sound are fantastic; everyone is enthralled by the spectacle and can’t get enough. And no matter how far you go it just keeps getting deeper until you need a surfboard or scuba gear and have to worry about sharks. The analogy I used earlier was how the depth satisfies the whales, also known as wolves, who generate your revenue. The wolves need to conquer the sheep that are represented by the casual players. Hence the game must appeal to everyone like the ocean. You cannot even begin to make this work if the game is not Simple, Hot and Deep.

There are additional things that can now be embodied in the game itself that will drive more traffic and return visits. Game mechanics that are very satisfying to play by yourself are of less value than mechanics that engage you in competition and contact with other players, which provokes both viral spread and higher return rates. Repeatable game mechanics that are driven more by algebra and stats, like Fantasy Sports, are not only more efficient to build than a content treadmill, but they provoke endless competitive comparisons leading to higher return rates and more spending.

Independent of the game, additional technology layers can be wrapped around it to generate more free traffic. The APIs of an SNS like Facebook are one great example. Apple makes it easy to send an email invitation but any of these ideas is going to be more effective if the game is not limited to one platform. Everyone that is looking at email or Facebook is but one click away from the browser, regardless of his or her preferred game platform. If your game runs in the browser without requiring any plug-ins, installs or memberships you have a better chance of getting the recipient of an invitation to try it right now. If they like a short trial session, they may later become a Facebook member or buy an iPhone but even if they don’t they can play your game in any case.

My favorite example of Discovery Engineering is how we do cross-promotion. Many people dislike this idea because they don’t understand it and are clinging to the past. Old School thinking says that customers go to destinations and that you would be crazy to distract them or let them exit prematurely once you have gone to all the trouble to bring them to your game. But if your game is in the browser, the player only invested in one simple click to get to you. Not only was the “investment” nothing, he’s busy right now, possibly at work or at school, and he’s going to be leaving your website within seconds regardless of how you treat him.

The principle of cross-promotion is to get something of value when, inevitably, he leaves. Hence we show a display ad banner offering a few other games to try. If the current game is no longer holding his attention, he’s a goner anyway. But if he clicks on a game in the banner, he goes to a competitor’s game for a free trial, and that competitor now owes our company a return click from one of their customers that we don’t already have. If your product is lousy this will only make you fail faster. But if you make a superior game you will double your customers this way, because your game is good enough that your departing player will remember to come back to your game again. And your competitor is giving you a new customer who will also like your game, so you’ll have two good customers instead of just one. Voila, your eCPA just dropped in half, which dramatically increases the chance that the game’s lifetime value will be profitable.

It is for the same reason that auto dealerships cluster together on the same street. But many game developers are too paranoid and distrusting to do this kind of cross-promotion. They’re afraid to help a competitor or they’re insecure or overly protective about their game. But we know this works for us; it’s the best guano we’ve got.

YOUR HEART IS FREE, HAVE THE COURAGE TO FOLLOW IT

A BROWSER MANIFESTO – PART 15

I’ve made the argument that game developers should build tools that allow them to support all platforms and screens from the same R&D thrust.  Among these platforms the open browser is the most critical because it is the one that is not controlled by a giant corporation with a profit motive.

It is always tempting to align with the titans because they are big, powerful, influential and know how to market themselves and their business propositions.  But historically, closed platforms don’t work any better for game developers than the Berlin Wall.  Prior to Nintendo there were many open media platforms including print, painting, photography, film, video, music.  While Philips invented the CD player they widely licensed their patents and charged a mere 6 cents per disc, and allowed complete freedom of operations and expression.  More recently, the World Wide Web was a gift to the public and we’ve seen again how a free, open, competitive platform can flourish.  But Nintendo ushered in a new generation of closed platforms with unappealing license terms for third-parties.  It has always been great for Nintendo, but there isn’t a single great game software company today that was built on the back of Nintendo.  In general, these licenses in the console industry drove up costs, crippled innovation and despite industry growth more than 90% of publishers that bore these costs were wiped out.

Rather than operating like the web or CD, Nintendo has been the reference point for many new closed platforms.  Digital licenses have gotten even worse because the licensors all reserve the right to constantly make unilateral changes, thereby creating a slippery slope for third-party game developers who are at the end of the whip.  Hot new digital platforms with high growth have been as alluring as the Pied Piper, promising developers liberation from publishers and retailers and a chance to be first-movers.  Thousands of developers followed because it seemed reasonable at the time.  Apple, for example seemed generous initially to be raking only 30% of the pot, because Western mobile carriers had been taking 50-75%.  But not enough science or even study of history went into the choice of 30% that has become a de facto standard.  The mobile carriers had failed, so that was not a good reference point.  DoCoMo succeeded by charging only 9%.  Other huge platform successes like the CD and the web were essentially free.  Where is the analysis or evidence that a 30% fee is viable for a third-party industry?  There isn’t any.  Instead we have many examples to the contrary.

Consider that for games, it will cost up to 30% of revenue for the cost of acquisition (also known as advertising, even after averaging this cost down to eCPA as a result of other free traffic sources).  Sales or VAT tax can be another 10% or more.  Server overhead to operate free client-server games can also be 10% or more.  If there is a 30% platform fee a game developer is now looking at variable costs eating up 80% or more of revenue, and they still have to cover product development and overhead costs.  From what I can tell from published industry stats, on many platforms these other costs are 50% or more of revenue so now we’re at 130% for a median performing app.  Given a bell curve distribution and 200,000 apps you’ll still have outliers like Angry Birds and Millionaire City but overall this is not a healthy economic picture for game developers.

Many other companies have simply copied the 30% rate from Apple, justifying it on the simple argument that Apple had set the standard.  Well, I guarantee you that Steve Jobs did not envision the cost structure and business model of today’s games and arrive at the 30% number based on a clear understanding of a win-win scenario that would create a healthy value system for game developers.  Steve Jobs may have been a genius but he never liked the game industry and he never understood it, nor did he care about the needs of game developers.  While we’re currently stuck with the number he made up, there are signs of increasing platform competition as Windows 8 will charge a reduced rate of 20% and Google+ launched at only a 5% fee.  But history has shown that as developers invest and help platform owners become strong, the rates go up.

Game developers need to wake up now and realize that they have too often been willing serfs in feudal kingdoms where they don’t own the soil that they till.  The open browser is the next big game platform.  But even if it wasn’t, it is the one, only and best place for a developer to plant their flag and invest in their future.  Because it is open and free!  Being strong in the browser will create even more synergy if you are also extending your reach with Facebook, Apple, Android and other platforms that you can branch to from the browser.  We can even tolerate their 30% tariffs if our technology leverages product investments to reach all screens and to provide more sources of free traffic.  But freedom for game developers must come first.  If we are free, we can consider a flanking move on a closed platform from a position of strength and we can negotiate with some bargaining power, perhaps even with a collective viewpoint.

There have been other freedom fights in game industry history and we’ve had our William Wallaces.  Activision’s founders were sued by their former bosses at Atari but their bid for independence survived.  Tengen challenged Nintendo but suffered a fatal loss.  I founded Electronic Arts to create a better business model for game developers.  The most important single thing I did at EA was to push my team to reverse-engineer the Sega Genesis so that EA could be liberated from the draconian license agreements that were offered in those days.  I founded 3DO as a bold attempt to help developers and improve the value chain, but 3DO was outflanked by Sony’s deeper pockets.  3DO reduced industry standard console license fees by 70% but Sony put them right back where they had been.  More than 900 companies signed 3DO licenses but they fled to Sony when Sony proved willing to take big losses to build their hardware installed base.  Sony executives did tell me later that they copied many business practices and licensing philosophies from 3DO, which made things better for developers.  With Steampowered.com, Valve pioneered digital distribution at a time when none of the PC game publishers would touch it.  Bigpoint and GameForge pioneered browser games when the mainstream didn’t care.  In every one of these cases, game developers took risks and ventured into unknown territory for the betterment of game developers and the public.  The courage of a few did help grow an industry that can now support a vastly larger number of global game developers.  Today, the open browser gives all game developers a chance to be courageous and help the industry reach for a new age that could be truly golden for game developers, not just for Apple, Facebook and Zynga.

The browser is worth fighting for.  We need to be free.  We are all William Wallaces.  Let’s follow our hearts.

THE REPUBLIC OF GAMING

A BROWSER MANIFESTO – PART 16

THE REPUBLIC OF GAMING

This blog post completes The Browser Manifesto with the notion that Indie game developers can collectively have the power of Zynga if we collaborate to create The Republic of Gaming. United, we are as strong as anyone.

We are entering the age of convenient computing. The browser will become the next big game platform. Core gamers, or whales, will migrate by the millions to this new model and drive a $100 billion market based on free to play games with virtual goods. Distribution principles will be disrupted and some big players will fall while many newcomers succeed on the basis of great new games that use the Discovery business model. There is potential greatness in every game developer that will now have a chance to flourish and stand on its own, if we work together.

We need only recognize the benefits of collaboration and trust each other. We trust the World Wide Web and need to master how we leverage it. The same can be said for Google search, Facebook friends, email lists, ad networks, offer networks, affiliate networks, development tools and innovative partnerships like FreeGameLeaders.Com.

Your heart is free. Have the courage to follow it.

Monday, 26 September 2011

Hulu

Hulu is a website and over-the-top (OTT) subscription service offering ad-supported on demand streaming video of TV shows, movies, webisodes and other new media, trailers, clips, and behind-the-scenes footage from NBC, Fox, ABC, and many other networks and studios. Hulu videos are currently offered only to users in Japan and the United States and its overseas territories.[4] Hulu provides video in Flash Video format, including many films and shows that are available in 288p, 360p, 480p, and in some cases, 720 HD. Hulu also provides web syndication services for other websites including AOL, MSN, MySpace, Facebook, Yahoo!, and Comcast's xfinityTV.
Hulu is a joint venture of NBCUniversal (Comcast/General Electric), Fox Entertainment Group (News Corp) and Disney-ABC Television Group (The Walt Disney Company),[5] with funding by Providence Equity Partners, which made a US$100 million equity investment and received a 10% stake.[6] By the Federal Communications Commission, NBCUniversal and Comcast are required not to exercise any right to influence the conduct or operation of Hulu.[7]
Contents [hide]
1 Name
2 History
3 Features
3.1 Hulu on TV
3.2 Hulu Desktop (Windows, Mac, and Linux)
3.3 Hulu on Tablets
3.4 Hulu on Smartphones
4 Programming
4.1 Networks and channels
4.2 Producers and distributors
5 Availability
6 See also
7 References
8 External links
[edit]Name

The name Hulu comes from two Mandarin Chinese words, hulu (simplified Chinese: 葫芦; traditional Chinese: 葫蘆; pinyin: húlú; Wade–Giles: hu-lu) "calabash, bottle gourd" and hulu (simplified Chinese: 互录; traditional Chinese: 互錄; pinyin: hùlù; Wade–Giles: hu-lu) "interactive recording". The company blog explains:
In Mandarin, Hulu has two interesting meanings, each highly relevant to our mission. The primary meaning interested us because it is used in an ancient Chinese proverb that describes the Hulu as the holder of precious things. It literally translates to "gourd", and in ancient times, the Hulu was hollowed out and used to hold precious things. The secondary meaning is "interactive recording". We saw both definitions as appropriate bookends and highly relevant to the mission of Hulu.[8]
[edit]History

The Hulu venture was announced in March 2007 with AOL, MSN, Facebook, and Yahoo! planned as "initial distribution partners."[9] Jason Kilar was named the CEO in June.[10][11] The name Hulu was chosen in late August 2007, when the website went live, with an announcement only and no content. It invited users to leave their email addresses for the upcoming beta test.[12] In October, Hulu began the private beta testing by invitation, and later allowed users to invite friends.[13] Hulu launched for public access in the United States on March 12, 2008.[14]
Hulu began an advertising campaign during NBC's broadcast of Super Bowl XLIII with an initial ad starring Alec Baldwin titled "Alec in Huluwood".[15] The ad intended to humorously reveal "the shocking secret behind Hulu", portraying the site as being an "evil plot to destroy the world" by suggesting that Baldwin is really an alien in disguise.[16] Advertisements have since aired featuring Eliza Dushku, Seth MacFarlane and Denis Leary.
On April 30, 2009, Disney announced that it would join the venture, purchasing a 27% stake in Hulu.[5]
At an industry conference on October 21, 2009, News Corporation Deputy Chairman Chase Carey stated that Hulu "needs to evolve to have a meaningful subscription model as part of its business" and that it would likely start charging for at least some content by 2010.[17] Carey's comment jibes with other News Corp. heads, including Rupert Murdoch who has expressed a desire to charge for content with a number of on-line units.[18]
Early in 2010, Hulu chief executive Jason Kilar said the service has made a profit in two quarters, and that the company could top $100 million in revenue by summer 2010, more than its income for all of 2009. ComScore says monthly video streams reached 903 million in January 2010, over three times the figure for a year earlier,[19] and second only to YouTube.[20]
Hulu Plus, a monthly subscription service, was launched in beta (preview) on June 29, 2010 and officially launched on November 17, 2010. Like the free version of Hulu, the video available on Hulu Plus also contains commercials. However, it offers subscribers an expanded content library in the form of full seasons and more episodes of shows already available through Hulu. Hulu Plus is available on a wide range of platforms, including:
Blu-ray players (network-enabled)
Televisions (network-enabled Smart TVs)
Smartphones
PlayStation 3 and Xbox 360 game consoles
Roku Streaming Player
WD TV Media Player
As of January 17, 2011, Hulu has streamed its own in-house web series The Morning After, a light-hearted pop-culture news show. It is produced by Hulu in conjunction with Jace Hall's HDFilms and stars Brian Kimmet and Ginger Gonzaga. Producing the show is a first for the company, which in the past has been primarily a content distributor.[21]
Hulu has been identified as a possible candidate for an IPO by 2013.[22] On August 16, 2010, a report revealed that Hulu is planning an Initial Public Offering (IPO) which could value the U.S. video viewing site at more than $2 billion.[23][24]
On June 21, 2011, The Wall Street Journal reported that an "unsolicited offer" caused Hulu to begin "weighing whether to sell itself."[25]
Starting August 15, 2011, viewers of content from Fox and related networks will have to authenticate whether they subscribe to a paid cable or satellite service wherever Fox streams episodes, including Hulu, to be able to watch them the morning after the first airing. Non-subscribers will see those episodes delayed a week before they are viewable.[26]
[edit]Features

Hulu distributes video both on its own website and syndicates its hosting to other sites,[27] and allows users to embed Hulu clips on their websites.[14] In addition to NBC, ABC and Fox programs and movies, Hulu carries shows from other networks such as Current TV, PBS, USA Network, Bravo, Fuel TV, FX, NFL Network, Speed, Big Ten Network, Syfy, Style, Sundance, E!, G4, Versus, A&E, Oxygen and online comedy sources such as Onion News Network.[28] Each supplier gets 50 to 70 percent of advertising revenue resulting from its content.[19]
In November 2009, Hulu also began to establish partnerships with record labels to host music videos and concert performances on the site, including EMI in November 2009,[29] and Warner Music Group in December 2009.[30]
In early March 2010, headlines were made when Viacom announced that they were pulling two of the website's most popular shows,[31] The Daily Show and The Colbert Report, off Hulu.[31] The programs had been airing on Hulu since late 2008.[32] A spokesman for Viacom noted: "In the current economic model, there is not that much in it for us to continue at this time. If they can get to the point where the monetization model is better, then we may go back." [32] In February 2011, both shows were made available for streaming on Hulu once again.
[edit]Hulu on TV
Since Hulu's inception, consumers have been able to watch Hulu on their TVs by simply connecting a computer with a streaming capable video card to the TV via HDMI or other connection. Additionally, the Hulu Plus service, fully launched in November 2010, allows first-party access to Hulu from a variety of Blu-Ray linked TVs, integrated into Internet-connected televisions, iOS devices, gaming consoles, and set-top boxes.
In late June 2010, it was announced that a version of Hulu would be available to the iTunes App Store for the iPad, iPhone and iPod Touch running iOS4 or higher. Viewing the content on Hulu, however, requires a subscription.[33]
On November 2010, Orb Networks announced the Orb TV box which streams Hulu on the TV for free when used in conjunction with a computer and a smartphone.[34]
[edit]Hulu Desktop (Windows, Mac, and Linux)
Hulu has released a beta version of Hulu Desktop, a standalone program for watching Hulu programming without a web browser. The program uses a 10-foot user interface and is designed to be compatible with existing computer remote controls. It requires a Flash player and runs on Windows, Linux, and Mac OS X. Hulu Desktop does not currently support all content accessed through normal browser means.
The latest version of the software was released on February 10, 2011, bringing the version number to 0.9.14. The new version includes both bug fixes and also support for the new Hulu Plus subscription service.
[edit]Hulu on Tablets
Hulu Plus, the monthly subscription package, unlocks the iPad application that allows streaming of some, but not all Hulu content from Wi-Fi and Wireless data networks via a dedicated iPad app.
[edit]Hulu on Smartphones
Hulu Plus, the monthly subscription package, unlocks the iPhone and iPod application that allows streaming all Hulu content from Wi-Fi and Wireless data networks via a dedicated app users may download freely. Hulu Plus is also available on the Android platform.


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Pandora Radio

Image representing Pandora as depicted in Crun...Image via CrunchBase
Pandora Radio is an automated music recommendation service and custodian of the Music Genome Project available only in the United States. The service plays musical selections similar to song suggestions entered by a user. The user provides positive or negative feedback for songs chosen by the service, which are taken into account for future selections.
While listening, users are offered the ability to buy the songs or albums at various online retailers. Over 400 different musical attributes are considered when selecting the next song. These 400 attributes are combined into larger groups called focus traits. There are 2,000 focus traits. Examples of these are rhythm syncopation, key tonality, vocal harmonies, and displayed instrumental proficiency.
The Pandora media player is based on OpenLaszlo. Pandora can also be accessed through many stand-alone players, such as the Roku DVP (formerly Netflix player) Reciva-based radios (from companies like Grace Digital, Sanyo, and Sangean), Frontier Silicon-based connected audio systems, Slim Devices, and Sonos[3] product(s). On July 11, 2008, Pandora launched a mobile version of their software for the Apple iPhone, iPad, and iPod Touch through the iTunes App Store. Pandora is also available for Android phones[4], BlackBerry platforms, HP webOS (used on the Palm Pre, Palm Pixi, Palm Pre 2, and HP Veer), and Windows Mobile devices. Pandora was the provider for MSN Radio until MSN discontinued their internet radio service on June 18, 2008.[5] A modified version of Pandora has been made available for Sprint Nextel.
The service has two subscription plans: a free subscription supported by advertisements, and a fee-based subscription without ads. There are also advertisements in "Pandora Mobile" for mobile phones and the "Pandora in The Home" computer appliance. Most users choose the free subscription.[6]
As of IPO, Pandora had 80,000 artists, 800,000 tracks in its library and 80 million users.[7]
In May 2010, Pandora was named in Lead411's "2010 Hottest San Francisco Companies" list.[8] In January 2011, Pandora met with bankers to consider a possible $100 million IPO.[9][10] The company officially filed with the SEC for a $100mm IPO on February 11, 2011.[11] Pandora officially began trading on the New York Stock Exchange with ticker symbol "P" on June 15, 2011 at a price of $16/share, giving them a valuation of nearly $2.6 billion.[12]
During its 2011 fiscal year, Pandora reported $138 million in revenue with a $1.8 million net loss, excluding the cost of a special dividend associated with the IPO. [13]
Contents [hide]
1 Using and tuning
2 Limitations
2.1 Mobile devices
3 Other features
4 Royalty developments since 2007
5 Similar organizations
6 References
7 External links
[edit]Using and tuning

A station is set by specifying an artist or song, or a combination of multiple items of any kind in a single station. Listeners can tune into pre-made genre stations and other users' stations. Each track played can be responded to with favorable (thumbs up) or unfavorable (thumbs down) buttons, which determine if it should be played, and how much should similarly classified songs be played in the station. A second negative response to the same artist will ban that artist from the selected station unless the user has marked the artist positively on another occasion. No response is applicable to musical attributes or to albums. An unfavorable response immediately stops play of the track.
In addition, a menu is provided with the choices: I'm tired of this song, Why was this song selected?, Move song to another station, New Station, and Bookmark. A Buy button is located at the top of each song block. From there, listeners can click on links to buy the song from iTunes or Amazon.
There is a setting in each member's account regarding whether the user wants songs with explicit lyrics played. This, however, does not apply exclusively to albums with the parental advisory label, as other songs with censored versions will have that version played. An example is "Jet Airliner" by the Steve Miller Band, which had one word censored for radio play. With explicit lyrics off, that version will play, despite the album itself not having a PA label.
[edit]Limitations


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Pandora serves users in the United States. Initially this was enforced lightly, by requiring a U.S. ZIP code at registration, but since May 3, 2007, Pandora has blocked non-U.S. IP addresses.[14]
The Vista sidebar gadget does not affect the listening limit. Rewind or repeat is not possible. Until May 2009, six skips per station were allowed per hour (up to 72 skips every 24 hours); giving a "thumbs down" response, or a "don't play for a month" response, count as "skips". On May 21, 2009, the skip limit was altered such that it counts total skips from all stations with the limitation of twelve total skips every 24 hours (an average of one skip every two hours). If a listener gives a song a thumbs-down or "don't play for a month" after the limit has been exceeded, the song will continue to play; it's only after the song has completed that it becomes subject to the listener's restrictions. This limit was not applied to the Vista gadget. Originally, this was determined per account, but has since been determined per IP address. For the Vista gadget, skips can be reset by closing the gadget and adding it again. However, doing this too frequently will result in an error that will prevent usage of both the Vista gadget and the internet player for up to thirty minutes.
Play of a single artist is limited. Pandora provides similar music, not a play-on-demand service.
As of 2009, the mini player is only available with Pandora's subscription service. Free accounts include advertising. These include simple interruptions, with the ad listed on the stream; advertising skins, which do not interrupt the stream; and Java popup ads. The Vista player has no ads and does not have the listening limit. Listening to Pandora on mobile devices does not have the listening limit.
[edit]Mobile devices


Pandora iOS App
The Pandora Mobile for BlackBerry application is limited to AT&T, Sprint, Verizon, T-Mobile, Boost Mobile, and U.S. Cellular U.S. carriers, but visiting the Pandora website directly from other providers' BlackBerry users have been successful downloading the fully operational application. Likewise, the Windows Mobile client is limited to a select number of handsets, however the installer is available from 3rd party sources and works fine or with only minor display glitches on most devices.[15]
[edit]Other features

Pandora Podcast (2007-2009), a musicology show that updated every few weeks in the form of a podcast. It was hosted by Kevin Seal of the band Griddle. Each show was based around a specific music topic, and featured guest musicians and Pandora experts who normally analyzed the music featured on the Pandora website.[16]
A Facebook application developed to allow users to put their Pandora radio stations on their Facebook profiles.[17]
Pandora released a sidebar gadget for Windows Vista and Windows 7. This player retains the original skip limit, has no ads, and does not affect the hourly listening limit. However, many of the features (such as about the artist or adding to the station directly) are not included. Originally, an ad for Netflix was featured on the bottom of the player, but it has since been removed.
Pandora can be played on home CE devices such as WDLivePlus, Roku, and Blu-ray players. Many HDTVs can also stream Pandora.
A Pandora app can be downloaded via iTunes. It retains the original skip limit as well as having no interruptions (although "sponsored links" appear at the bottom) and does not affect the listening limit.
[edit]Royalty developments since 2007

In 2007, a federal panel agreed with a SoundExchange request and ordered a doubling of the per-song performance royalty that Web radio stations pay to performers and record companies. Under this scheme, internet radio would pay double the royalty as satellite radio.
Because of recent Copyright Royalty Board rulings that increase fees and ask for licensing guarantees, the Pandora service is no longer available in countries other than the United States.[18][19] These rulings affect all U.S.-based Internet-based radio stations (terrestrial radio is not affected).
As of July 2008, Pandora is in talks with major music labels regarding royalty issues to allow a return to the European market. Costs remain a concern because of European royalty standards and a low demand for paid music services.[20]
In 2008, the founder of Pandora stated that the company may be on the verge of collapse.[21]
On September 30, 2008, a bill was passed by the U.S. House and Senate to allow sites like Pandora to continue negotiations with SoundExchange into 2009.
On July 7, 2009, Pandora announced that an agreement had been reached regarding the royalty issue, which would significantly reduce the royalty rate, making it possible for Pandora to stay in business. Also announced was that free listening would be limited to 40 hours per month, but can be extended to unlimited for that month for USD$0.99. "The revised royalties are quite high," the company's blog notes, "higher in fact than any other form of radio".[22] The extended listening fee differs from "upgrading", which also disables advertisements, increases the bitrate to 192 kbps, and provides a dedicated music player (as opposed to listening through browser). This service, known as "Pandora One", costs $36 and is billed annually.[23]
On Sept 20, 2011, Pandora announced they have removed the 40 hours listening cap[24] and extented it to 320 hours. If you then reach the 320 hour listening cap, Pandora will then contact you, via email, to warn that you're abusing the system.[25]
[edit]Similar organizations

Console.fm
Deezer
fizy
Grooveshark
The Hype Machine
iLike
Jango
Last.fm
LAUNCHcast
List of Internet stations
List of online music databases
Live365
MeeMix
MOG
Music Genome Project
Musicovery
OurStage.com
play.it
Radiolicious
Rhapsody
ShareTheMusic
Slacker
Songza
Spotify
Stitcher Radio
WhoSampled


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