You assume the role of the game's nameless protagonist, a young ruffian and would-be monster scout (a person with the ability to subdue and command monsters) who stows away on a flying vessel headed toward a major monster-scout tournament. As fate would have it, the ship encounters a patch of turbulence and crash-lands on an uncharted island seemingly devoid of human life. It's up to you to develop your monster-scouting skills to command the beasts that rule this island and find the ship's missing passengers. But there's more to this strange island than meets the eye, and you soon discover secret tomes and treasures of legendary monster scouts of yore. Perhaps you were sent to this place for a reason. It's not a particularly interesting or original story, but Joker 2's saga still manages to charm thanks to superb localization. Dialogue is consistently amusing, laden with silly puns and odd little speech tics that make the various characters and critters you meet during your quest a memorable bunch. The visual element of the game is also strong, with surprisingly detailed environments and amusing character and enemy animations that help bring the island and its denizens to life.
Dragon Quest is known for its staunch adherence to traditional RPG elements, and while Joker 2 maintains the old-school feel of its forefathers, it also takes the formula in some different directions. Instead of progressing on an overworld map from hub town to dungeon to point of interest, you move from one monster-riddled area to another via a simplified map menu, with new places to explore opening as you complete various story goals. You won't find much in the way of towns, either. Instead, the wrecked ship acts as a hub, with functions like a vending machine, an automated bank, and a monster holding pen becoming available as the game progresses and more shipwrecked non-player characters are rescued.
Combat in Joker 2, as in its sibling games, is old-fashioned. Commands are given to your party through text menu selections, and your crew and the enemy take turns bashing each other until someone emerges victorious. The big difference this time is that instead of a crew of armored warriors, you're commanding a monster squad that you have personally recruited and trained. Your party consists of up to six monsters at a time: three in combat, three in reserve (though bigger beasties require multiple spaces in your roster). You can switch your monsters in and out of combat at any time, even replacing fallen fauna with a full-health unit from your reserve crew if need be. Each monster breed has numerous distinct characteristics, and as they gain levels from fighting, you earn skill points that you can use to give them new attack skills and stat boosts from a species-specific selection. You also have the ability to attempt to scout almost any foe you encounter, which involves having your on-field team show its strength by attacking a monster as a group (but not dealing any damage). If you hit hard enough, you might get a new teammate, but if you fail, you could lose a turn--or worse, make your foe even more aggressive.
Monster mashing: it's not just for mad scientists anymore!
Capturing and building your monster posse is a lot of fun, but what makes things even more interesting is the monster synthesis feature, which opens a few hours into the game. You can fuse two monsters of a high-enough level into a brand-new beast, complete with otherwise unobtainable skills inherited from its "parents." Not only do these fused monsters have access to a wider skillset, but they also gain levels more quickly and have better stat sets than creatures captured on the field. While synthesis itself is great fun, the preparation and aftermath are considerably less exciting. You often need to build up one or both of the monsters for your desired fusion to a certain level--and possibly well beyond that if you want their offspring to come into the world with a huge pool of skill points off the bat. Fused monsters also start at a very low level, requiring you to fight and grind for experience points to make them as strong as the rest of your crew. Since combat can be a bit slow, this can become a source of some irritation. At least you have the option to let the monsters in your party use their own AI instead of giving them direct commands, but even so, you still have to watch combat animations and dialogue play out every single turn. Making things worse is that several nuances to combat and fusion aren't explained well in-game--you need to consult your easy-to-overlook Scout Guide to figure out that maybe you need to run away from that giant flying lynx that can kill you instantly instead of trying to fight it.
It may not be an all-time classic like some of the other Dragon Quest installments, but Dragon Quest Monsters: Joker 2 is still a solid entry in one of the most storied RPG franchises around. It's challenging, endearing, not overly complicated, and plenty of fun, and and a good bet for RPG fans looking for a new beast to tame.a
Showing posts with label Nintendo DS. Show all posts
Showing posts with label Nintendo DS. Show all posts
Saturday, 24 September 2011
Kirby Mass Attack
The game's effervescent plot thickens when Kirby's latest nemesis, the evil skull-lord Necrodeus, blasts the poor fellow into 10 tiny versions of himself in hopes of eradicating the pink hero once and for all. His plan almost works, but one remaining wayward Kirby manages to escape. Setting out to rally the troops and defeat Necrodeus by piecing himself back together, the last Kirby must rely on his mini-pals for support. This cute story gimmick translates into some excellent strategic platforming and puzzle-solving. Beefing up and maintaining your small pink army is integral to the gameplay, and the unique ways that you have to put the little guys to use from one level to the next keep the adventure from stagnating. The numerous stages across Mass Attack's five worlds also require you to have a certain number of Kirbys in your group to proceed--secret areas within every stage are accessed in much the same way. You gain more of your comrades as you go by collecting fruit to fill a score meter, but your herd can be whittled down if any perish permanently within a given stage. It's a cool dynamic that encourages backtracking and exploring because any Kirbys you collect will stay with you within a given world as long as you don't let them die off.
Mass Attack's intuitive touch-centric controls are fun to use and make the challenging task of micromanaging a herd of energetic little blobs easier than you might expect. You can move your group by tapping and dragging it around the screen; it's also possible to grab them all and float them along a drawn path in short bursts as in Kirby: Canvas Curse. Double-tapping foes sends your mob charging forward to dog pile onto them, or you can fling individual Kirbys around to grab items, latch onto foes, and hit switches. It's a comfortable system that works surprisingly well once you've had a little practice, and you won't find yourself missing traditional button controls much. That's not to say things don't go awry at times. Some Kirbys occasionally wander away from the pack and get into trouble, but this can be overcome with a touch of vigilance. If one of your pals perishes, there's still some hope. Members of your gang can be hit once, which turns them blue. If they're hit again, they turn into fluttering ghosts that can be recollected and saved if you grab them with another living Kirby before they get away.
Though Kirby's ability-copying powers are absent in this adventure, there's a still a ton of variety in the gameplay and puzzles. Mob mechanics are put to good use: You have to split up your Kirbys at times to take branching paths, use them to weigh down platforms, divert them to multiple foes, and put them through obstacles that require some elbow grease. Charming stage designs change up the pace at regular intervals. At various points, you may pile into a thundering tank and shoot your pals as ammo, use your collective weight to steer a hot-air balloon through dangerous obstacles, and climb through a tipsy tree trunk perched precariously by your shifting weight. That's not even considering the crazy boss battles scattered through the bubbly landscape. Each fresh encounter is wildly different from the last. Mass Attack rarely settles on a single routine for long, yet it never feels disjointed. That's a big part of what keeps the fun flowing.
Teetering trees: one of many cool new stage designs.
Collecting items and unlocking goodies have always been a staple in the Kirby series, and Mass Attack is bursting at the seams with these extras. Progressing through the main game offers a reasonable difficulty level, but completionists will relish the added challenge and replay value of going back to earn neat in-game achievements and tracking down all of the coins. A few of the many unlockable Kirby-themed minigames also offer nice surprises because they are so complete. Strato Patrol EOS is a fun, competent shooter; the pinball game is solid; and the role-playing game battler yields a pleasant diversion.
Mass Attack doesn't stray from the colorful, kid-friendly presentation and syrupy sweet platforming that the Kirby franchise is known for, but substantial innovation in the way you play it sets the game apart from its predecessors. The stylus-only controls are a welcome addition, and a terrific balance of familiarity and freshness is what makes this buoyant experience so addictive.
Mass Attack's intuitive touch-centric controls are fun to use and make the challenging task of micromanaging a herd of energetic little blobs easier than you might expect. You can move your group by tapping and dragging it around the screen; it's also possible to grab them all and float them along a drawn path in short bursts as in Kirby: Canvas Curse. Double-tapping foes sends your mob charging forward to dog pile onto them, or you can fling individual Kirbys around to grab items, latch onto foes, and hit switches. It's a comfortable system that works surprisingly well once you've had a little practice, and you won't find yourself missing traditional button controls much. That's not to say things don't go awry at times. Some Kirbys occasionally wander away from the pack and get into trouble, but this can be overcome with a touch of vigilance. If one of your pals perishes, there's still some hope. Members of your gang can be hit once, which turns them blue. If they're hit again, they turn into fluttering ghosts that can be recollected and saved if you grab them with another living Kirby before they get away.
Though Kirby's ability-copying powers are absent in this adventure, there's a still a ton of variety in the gameplay and puzzles. Mob mechanics are put to good use: You have to split up your Kirbys at times to take branching paths, use them to weigh down platforms, divert them to multiple foes, and put them through obstacles that require some elbow grease. Charming stage designs change up the pace at regular intervals. At various points, you may pile into a thundering tank and shoot your pals as ammo, use your collective weight to steer a hot-air balloon through dangerous obstacles, and climb through a tipsy tree trunk perched precariously by your shifting weight. That's not even considering the crazy boss battles scattered through the bubbly landscape. Each fresh encounter is wildly different from the last. Mass Attack rarely settles on a single routine for long, yet it never feels disjointed. That's a big part of what keeps the fun flowing.
Teetering trees: one of many cool new stage designs.
Collecting items and unlocking goodies have always been a staple in the Kirby series, and Mass Attack is bursting at the seams with these extras. Progressing through the main game offers a reasonable difficulty level, but completionists will relish the added challenge and replay value of going back to earn neat in-game achievements and tracking down all of the coins. A few of the many unlockable Kirby-themed minigames also offer nice surprises because they are so complete. Strato Patrol EOS is a fun, competent shooter; the pinball game is solid; and the role-playing game battler yields a pleasant diversion.
Mass Attack doesn't stray from the colorful, kid-friendly presentation and syrupy sweet platforming that the Kirby franchise is known for, but substantial innovation in the way you play it sets the game apart from its predecessors. The stylus-only controls are a welcome addition, and a terrific balance of familiarity and freshness is what makes this buoyant experience so addictive.
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