Tuesday, 24 May 2011

Brink Review

On the lively and intriguing battlefields of Brink, technical deficiencies and design issues can be as deadly as enemy soldiers.

The Good

  • Diverse array of class abilities   
  • Movement mechanics mix things up   
  • Stylish character customization   
  • Multiplayer matches can be intense and exciting.

The Bad

  • AI allies and enemies are erratic and unrealistic   
  • Online games suffer intermittent lag  
  • Movement inconsistency is frustrating   
  • Visual shortcomings make things look blurry   
  • Only eight core maps.
Greatness is rarely achieved without ambition. Jumping into the battlefields of Brink, you get the immediate sense that you are playing an ambitious first-person shooter. Four interdependent soldier classes and three distinct body types combine to create a diverse array of ways to kill your enemies, support your allies, and move around the battlefield. Brink's team-based skirmishes are rich with opportunities, but they are also hampered by design issues, including frustrating problems with the movement system and the artificial intelligence. Nagging visual shortcomings and online lag also hamper your immersion in this interesting world. There is definitely some fun to be had in these frenetic firefights, but for all its ambition, Brink falls well short of greatness.

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